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We speak about how games, gamification, innovation and technology are tied with education and learning.

Core Subjects:

Gamification, Gaming and Learning

Best practices of teaching with technology

Emergent technologies

Testimonials:

" Huge thanks on your participation in the hackathon and the conference of the 4th Shaping the Future. We have received such great responses on your booth from participants, that I was sorry I didn't get a chance to see it for myself.

Avi Warshavsky, CEO MindCET Ed-Tech Innovation Center

" Your talk was very informative and enjoyable. Thanks for coming, we look forward to many more enjoyable interactions with you.

Dov Greenbaum, Director Zvi-Meitar Institute for Legal Implications of Emerging Technologies

" Shachar is a great lecturer and has very interesting and enlightening insights about IoT, Bots, and their connection with popular culture and arts. I booked him twice for company events.

Gali Meiri, Owner Taasia.com

" It was undoubtedly the best thing I had in the entire 'Researchers Night' evening!

Noam, 12 years-old


Existing Talks

Intersection of Innovative Pedagogy, Playfulness and Meaningful Learning

Curiosity is the key for meaningful learning. But how do you inspire curiosity in students that do not necessarily want to be engaged? How do you nourish it over time?

We believe that by offering play you might be able to create meaningful experience for the user, which would bring moments of enlightenment. This should trigger more curiosity and develop passionate learners.

Order This Talk

45 min - 90 min

300$ USD

Presented 7 times


Level Design Best Practices: Not Just For Games

Reaching a meaningful experience to the user is the holy grail of any product, not just in games or mobile apps. Music, theater, cinema, school, banks, supermarkets, advertisements and even architecture: all speak in terms of positive experience for the end user. Several theories, such as the Flow theory, are trying to explain how to create engagement. But there is still unexplained gap between theory and practice.

Games are highly complex medium since the user has high level of control on their experience. The level designer is responsible to take a game concept and generate that long term engagement. We believe we have discovered the math behind the level design, and that it can explain how to create engagement in other fields as well.

Order This Talk

45 min - 60 min

300$ USD

Presented 2 times


Video Games 101: Genres, Game Mechanics and the Relationship Between Games and Education

Why do people love to play so much? Why do they play more than they watch TV? What happens inside the game that leaves the player with a feeling of "I want more"?

Suited for those who never played video games before.

  • What is a game and how is it different from a toy or a movie
  • What are the different game genres and their fun factors
  • Basic concept in game design
  • How game design and learning connects together

Order This Talk

60 min - 90 min

300$ USD

Presented 1 time


Similarities Between Instructional Design and Game Design

Instructional design could learn from good game design at how to tangle the users into the web of curiosity, challenge and fun. Let's see how these two design fields are actually quite similar.

We have identified 9 design principals in the game design theory that can be used to generate a great instructional design.

  • Let the user feel as the messiah: without them the game will not progress
  • Setup the right rules system for the activity and allow users to play within it
  • Let your users feel as if they are in control of the system
  • Give feedback as fast as you can, as precise as possible
  • Setup both grand goals and small achievements
  • Balance the amount of content
  • Balance the challenge and the ability of the player
  • Build the feeling of success
  • Assist your users to reflect on their performance

Order This Talk

45 min

300$ USD

Presented 6 times


Video Games Myth Busting

Video games have been identified with not a few misconceptions, such as: "games are aimed for young boys", "games cause us to become socially isolated or more violent", or even "we can learn nothing from palying games".

This talk tries to confront some of the most common misconceptions using scientific proof.

Order This Talk

30 min - 45 min

300$ USD

Presented 1 time


Technologies from the Movies

Survey of innovative technologies that were showed in TV series and movies that nowadays come to life. Among these: gesture recognition, speech recognition, health monitoring, autonomous robots, self driving cars, and even warp speed.

Order This Talk

30 min - 45 min

300$ USD

Presented 4 time


Humanoids, Robots and Social Aspects

Eventually technology will be able to create humanoid robots. As developers, we must be responsible for the social implications of the technology. In this talk, I explain a few best practices when designing your next robot, focusing on how to make it appealing, useful and most of all, less rejected by users.

Order This Talk

20 min - 45 min

300$ USD

Presented 3 time


Light Speed Roadtrip Through Augmented Reality

Since BMW’s visionary video back in 2007, we saw huge market potential for Augmented Reality. This talk shows how AR technology was developed and some early prototypes and products along the path. Big focus on current use cases and the features and developments we can expect in the near future.

Watch this talk on video (in English).

Order This Talk

60 min - 90 min

300$ USD

Presented 1 time


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