Gamification, Gaming and Learning
Best practices of teaching with technology
Emergent technologies
Curiosity is the key for meaningful learning. But how do you inspire curiosity in students that do not necessarily want to be engaged? How do you nourish it over time?
We believe that by offering play you might be able to create meaningful experience for the user, which would bring moments of enlightenment. This should trigger more curiosity and develop passionate learners.
Reaching a meaningful experience to the user is the holy grail of any product, not just in games or mobile apps. Music, theater, cinema, school, banks, supermarkets, advertisements and even architecture: all speak in terms of positive experience for the end user. Several theories, such as the Flow theory, are trying to explain how to create engagement. But there is still unexplained gap between theory and practice.
Games are highly complex medium since the user has high level of control on their experience. The level designer is responsible to take a game concept and generate that long term engagement. We believe we have discovered the math behind the level design, and that it can explain how to create engagement in other fields as well.
Why do people love to play so much? Why do they play more than they watch TV? What happens inside the game that leaves the player with a feeling of "I want more"?
Suited for those who never played video games before.
Instructional design could learn from good game design at how to tangle the users into the web of curiosity, challenge and fun. Let's see how these two design fields are actually quite similar.
We have identified 9 design principals in the game design theory that can be used to generate a great instructional design.
Video games have been identified with not a few misconceptions, such as: "games are aimed for young boys", "games cause us to become socially isolated or more violent", or even "we can learn nothing from palying games".
This talk tries to confront some of the most common misconceptions using scientific proof.
Survey of innovative technologies that were showed in TV series and movies that nowadays come to life. Among these: gesture recognition, speech recognition, health monitoring, autonomous robots, self driving cars, and even warp speed.
Eventually technology will be able to create humanoid robots. As developers, we must be responsible for the social implications of the technology. In this talk, I explain a few best practices when designing your next robot, focusing on how to make it appealing, useful and most of all, less rejected by users.
Since BMW’s visionary video back in 2007, we saw huge market potential for Augmented Reality. This talk shows how AR technology was developed and some early prototypes and products along the path. Big focus on current use cases and the features and developments we can expect in the near future.
Watch this talk on video (in English).Didnt find what you came for? Contact us