• Intersection of innovative pedagogy, playfulness and meaningful learning


    since 2014
    invited talk
    [more] [slides]
  • Predicting player personality through play behavior


    2014
    conference
    [more] [slides] [conference program]
  • Similarities between instructional design and game design


    2012
    conference
    [more] [slides] [conference program] [video]
  • Video games 101: genres, game mechanics and the relationship between games and education


    2013
    invited talk
    [more] [slides]
  • Using augmented reality & video games at your classroom


    2010
    invited talk
    [more] [blog post] [slides]

Invited Talks


  • Oz, S. (2016). Video games myth busting. In Shaino S. & Hermangrune O. (Eds.), Researchers Night. Jerusalem: Hebrew University.

    [slides] [site]
  • Oz, S. (2016). Intel Realsense Technology: use cases for education and learning. In Hershkowitz A. (Ed.) Learning club faculty of Technologies for Learning. Tel Aviv: Tel-Aviv University.

    [slides]
  • Oz, S., Levi L. (2015). How innovative pedagogy, playfulness and meaningful learning intersect. Akre: Teach First Israel Youth Center.

    [more] [slides]
  • Levi L., Oz, S. (2014). How innovative pedagogy, playfulness and meaningful learning intersect. Qatzrin: Ohalo College for education, science and sports.

    [more] [slides]
  • Oz, S. (2013). Video games 101: genres, game mechanics and the relationship between games and education. Tel Aviv: Center of Educational Technology.

    [more] [slides]
  • Oz, S. (2012). Workshop: writing game-based lesson. Jerusalem: Azrieli College of Engineering.

  • Oz, S. (2010). Using augmented reality & video games at your classroom. Tel Aviv: Mofet institute.

    [blog post] [slides]

Conferences


  • Oz, S. (2014). Predicting player personality through play behavior. In Y. Yair, & E. Shmueli (eds.), New technologies and their evaluation in online teaching and learning (pp. 313-317). Tel Aviv: Lewinsky College of education.

    [slides] [conference program]
  • Oz, S. (2013). Using video-games in the classroom: examples & lessons. In Yair Y., & Shmueli E. (Eds.), The world of open information: new technologies, their assessment and e-learning (pp. 79-80). Jerusalem: Hebrew university.

    [slides] [conference program] [video]
  • Oz, S. (2012). Similarities between instructional design and game design. In Y. Yair, & E. Shmueli (Ed.), The world of open information: teleprocessing teaching in the higher education (pp. 79-80). Rehovot: Weizmann institute of science.

    [slides] [conference program] [video]

Talks


  • Oz S., Ken A. (2016). Why learn Scratch?: how Scratch helps you in the big league. Jerusalem: Ort Beverly Minkoff High-school.

    [school site]
  • Oz, S., Levi L. (2016). How innovative pedagogy, playfulness and meaningful learning intersect. In M. Ronen, E. Gal, R. Hammer, H. M. Tal, R. Israel, O. B. Aharon (Eds.) Learning Technologies III. Holon: Holon Institute of Technology.

    [slides] [conference program]
  • Oz, S. (2015). Brainstorm game based ideas to educational problems. In Ed-tech & social innovation un-conference. Holon: Holon Institute of Technology.

  • Oz, S., Reuveni, H. (2015). Instructional solutions using video games. In Learning technologies II conference. Holon: Holon Institute of Technology.

    [slides] [conference program]
  • Feibish, B., Oz, S. (2014). Brainstorm session of teachers and game developers: finding ideas to face difficulties. GameIS un-conference. Shfaim beach: Bank Hapoalim.

  • Oz, S. (2014). Diagnosing gamer personality by how you play. GameIS un-conference. Shfaim beach: Bank Hapoalim.

  • Oz, S. (2014). Similarities between instructional design and game design. In Ravid G., & Shmueli E. (Eds.), Games & Gamification. Tel Aviv: Open University.

    [slides] [conference program]
  • Oz, S. (2013). Big brother in schools: how data mining can improve education. Educational initiatives community un-conference. Shfaim beach: Bank Hapoalim.

  • Oz, S. (2012). Egg & chicken in developing educational technology. In Melamed U. & Karni S. (Eds.), Leveraging education. Tel Aviv: Mofet institute.

  • Oz, S. (2012). How will Augmented Reality change our life? Rishon Lezion.

    [more] [slides]
  • Oz, S., Hakshurian, Y. (2011). Edu-tech and gamifying the classroom experience. in GameIS community un-conference. Shfaim beach: Bank Hapoalim.

    [blog post]

Booths


  • Oz, S. (2014). Games as a tool for social behavior. In Levy, M. and Bar, R. (Eds.), New technologies and their evaluation in online teaching and learning. Ma'ale' Hahamisha: Sakoya

    [more]

Communities


  • JER ED-TECH Squad, 2016 - present

    Founded an elite squad of educators, game designers, municipality and industry leaders to lead a revolution in the education field in the city of Jerusalem. We would work under the radar and pull strings on all systems and organiztions in parallel.

  • ED-Tech and Games Israel, 2014 - present

    Known for the connections I do between gaming and education. Expert for: educational game design, gamification. Often talk about these subjects in our community meetups and un-conferences.

    [site]
  • GameIS: Israeli game developers association, 2007 - present

    Known for the connections I do between gaming and education. Expert for: level design, augmented reality, sensors and natural game interfaces. Often talk about these subjects in our community meetups and un-conferences.

    [site]
  • Using games in classroom, 2012 - present

    Co-writer in this community of teachers and game developers who work together to figure out ways to use games in the classroom.

    [facebook]