Senior user experience and game designer at Intel perceptual computing studio, specializing in motion tracking and gesture recognition. I design (and develop) apps and games that use perceptual components: speech recognition, face and hand tracking and gestures, augmented reality and more.
Founded "FLUX: learning experiences", a design and development agency working to create engaging learning experiences. I work with leading educational organizations, academics and startups from the startup nation.
I'm an activist in the local design, development, gaming and ed-tech communities. I often talk about effective usage of games, play and game mechanics in education; creative learning; project based learning and simulations. I’m also doing my best to break misconceptions towards games.
I’m an "obsessive tinkerist", taking joy from redesigning experiences I encounter and playing "what if?" with ideas. I write steadily in two blogs: one about finding perfect experiences and another about constructivism and how to make learning more engaging and joyful.