Invited Talks


  • Oz, S. (2014). Technology to bridge the generation gap between elderly and youth. Jerusalem: Joint Distribution Committee Israel.

    [slides] [blog post]

Conferences


  • Oz S. (2016). Designing games using Intel Realsense Scene Perception. In Inbar O. (Ed.), Augmented World Expo 2016. Santa Clara: Convention Center.

    [conference] [slides] [video]
  • Bhowmik, A.K., Ivanov D., Oz S. (2015). Intel Realsense Technology. In Phan N. & Salinas J. (Eds.), Intel Developers Forum 2015. San Francisco: Moscone Center.

    [conference]
  • Oz, S. (2015). Mommy, can I play in the kitchen?. In Inbar O. (Ed.), Augmented World Expo. Santa Clara: Convention Center.

    [more] [slides] [video] [site]

Talks


  • Oz, S. (2015). Technologies from the movies are coming to life. In Elhadad E. (Ed.), Natural interfaces un-conference. Shfaim beach: Bank Hapoalim.

    [slides] [site]
  • Oz, S. (2015). Level design best practices: not just for games. In Kiriati O. (Ed.), Ed-Tech-IL meetup. Tel Aviv: Google.

    [more] [slides] [video]
  • Oz, S. (2014). Technologies from the movies are coming to life. In Meiri G. (Ed.), Industry without boundaries II. Tel Aviv: Exodia.

    [slides] [conference program] [site]
  • Oz, S. (2014). Technologies from the movies are coming to life. In Levin R. (Ed.), Five screens un-conference. Shfaim beach: Bank Hapoalim.

    [slides] [site]
  • Oz, S. (2013). Gestures within reach: creating gesture based interfaces. in UX on Beer community meetup. Tel Aviv: Banana bar.

    [slides]
  • Oz, S. (2013). Level design best practices with Unity 3D. GameIS community un-conference. Shfaim beach: Bank Hapoalim.

  • Oz, S. (2012). Challenges in designing a menu system with depth sensor technology. In Danin, B. (Ed.), Natural user interface and the future of user experience. Tel Aviv: Academic college.

    [blog post] [slides] [conference program]
  • Oz, S. (2010). The future of augmented reality gaming and hands-on with Adobe Flash. In Augmented Reality & gaming. Tel Aviv: Adobe Israel.

    [blog post] [source code]

Booths


  • Oz S., Shonwald T., Guedj J., Elhadad E. (2016). Intel's technology. In DLD 2016. Tel Aviv: Old Train Station Compound.

    [conference]
  • Breslaw I., Amon-Karni R. & Oz S. (2016). Intel's forest of technology. In Geek Picnic Festival 2016. Jerusalem: Sacher Garden.

    [video] [conference]
  • Oz S., Salmon A. & Yanai Y. (2016). Intel Realsense Extension for Scratch. In IsraHCI 2016. Ramat Gan: Shenkar College.

    [conference] [site]
  • Morrison W.R., Cooper E., Oz S. (2016) Intel Realsense Extension for Scratch. In BETT 2016. London: ExCel.

    [conference] [site]
  • Oz S. (2015). Intel Realsense Extension for Scratch. In Salinas J. & Phan N. (Eds.), Intel Developers Forum 2015. San Francisco: Moscone Center.

    [conference] [site]
  • Barton A., Pagliero K.R., DeGuzman J.A., Oz S., Kamhi G. (2015). Intel RealSense technology. In Inbar O. (Ed.), Augmented World Expo 2015. Santa Clara: Convention Center.

    [video] [conference]
  • Salmon A., Salmon Y., Levy D., Oz S. (2015). Intel RealSense in MIT Scratch. In Makers Faire 2015, Jerusalem: Bloomfield Science Museum.

    [video] [site]
  • Elhadad E., Yanai Y. (2015). Intel RealSense technology. In CES 2015. Las Vegas.

  • Oz S., Kamhi G., Hunter S., Putnum J., Phillips S.J., Tapp P. (2014). Intel RealSense technology. In Inbar O. (Ed.), Augmented World Expo 2014. Santa Clara: Convention Center.

    [video] [conference]
  • Elhadad E., Yanai Y., Oz S. (2014). Perceptual computing: natural user interactions. In IsraHCI 2014. Haifa: IBM.

    [video] [conference program]
  • Elhadad E., Eden M. (2014). RealSense SDK: perceptual computing. In CES 2014. Las Vegas.

    [video]
  • Oz S. (2013). Omek’s Disco Hands. In Makers Faire 2013, Jerusalem: Bloomfield Science Museum.

    [site]
  • Lerman A., Yanai Y., Oz S. (2013). Omek grasp: close-ranged natural user interaction. IsraHCI 2013. Herzeliya: IDC.

    [video] [conference program]
  • Yosef G., Oz S. (2010). Augmented Reality Instructions Editor, Guide Yourself. In Friedman D. (Ed.), Synthetic Reality: The Science and Applications of Virtual, Mixed, and Augmented Reality. Haifa: IBM.

    [slides] [conference program]
  • Alt A., David E., Oz S. (2008). Roseta’s Flowers. Interaction design hands on live. Holon: Garage Geeks.

    [video] [TV interview]

Communities


  • Israeli user experience designers, 2010 - 2014

    Known for my work in natural interfaces and gesture recognition. Talked a few times about best practices in these fields.

    [site]