Oz S. (2016). Designing games using Intel Realsense Scene Perception. In Inbar O. (Ed.), Augmented World Expo 2016. Santa Clara: Convention Center.
[conference] [slides] [video]Bhowmik, A.K., Ivanov D., Oz S. (2015). Intel Realsense Technology. In Phan N. & Salinas J. (Eds.), Intel Developers Forum 2015. San Francisco: Moscone Center.
[conference]Oz, S. (2014). Technologies from the movies are coming to life. In Meiri G. (Ed.), Industry without boundaries II. Tel Aviv: Exodia.
[slides] [conference program] [site]Oz, S. (2013). Gestures within reach: creating gesture based interfaces. in UX on Beer community meetup. Tel Aviv: Banana bar.
[slides]Oz, S. (2013). Level design best practices with Unity 3D. GameIS community un-conference. Shfaim beach: Bank Hapoalim.
Oz, S. (2012). Challenges in designing a menu system with depth sensor technology. In Danin, B. (Ed.), Natural user interface and the future of user experience. Tel Aviv: Academic college.
[blog post] [slides] [conference program]Oz, S. (2010). The future of augmented reality gaming and hands-on with Adobe Flash. In Augmented Reality & gaming. Tel Aviv: Adobe Israel.
[blog post] [source code]Oz S., Shonwald T., Guedj J., Elhadad E. (2016). Intel's technology. In DLD 2016. Tel Aviv: Old Train Station Compound.
[conference]Breslaw I., Amon-Karni R. & Oz S. (2016). Intel's forest of technology. In Geek Picnic Festival 2016. Jerusalem: Sacher Garden.
[video] [conference]Oz S., Salmon A. & Yanai Y. (2016). Intel Realsense Extension for Scratch. In IsraHCI 2016. Ramat Gan: Shenkar College.
[conference] [site]Morrison W.R., Cooper E., Oz S. (2016) Intel Realsense Extension for Scratch. In BETT 2016. London: ExCel.
[conference] [site]Oz S. (2015). Intel Realsense Extension for Scratch. In Salinas J. & Phan N. (Eds.), Intel Developers Forum 2015. San Francisco: Moscone Center.
[conference] [site]Barton A., Pagliero K.R., DeGuzman J.A., Oz S., Kamhi G. (2015). Intel RealSense technology. In Inbar O. (Ed.), Augmented World Expo 2015. Santa Clara: Convention Center.
[video] [conference]Elhadad E., Yanai Y. (2015). Intel RealSense technology. In CES 2015. Las Vegas.
Oz S., Kamhi G., Hunter S., Putnum J., Phillips S.J., Tapp P. (2014). Intel RealSense technology. In Inbar O. (Ed.), Augmented World Expo 2014. Santa Clara: Convention Center.
[video] [conference]Elhadad E., Yanai Y., Oz S. (2014). Perceptual computing: natural user interactions. In IsraHCI 2014. Haifa: IBM.
[video] [conference program]Elhadad E., Eden M. (2014). RealSense SDK: perceptual computing. In CES 2014. Las Vegas.
[video]Oz S. (2013). Omek’s Disco Hands. In Makers Faire 2013, Jerusalem: Bloomfield Science Museum.
[site]Lerman A., Yanai Y., Oz S. (2013). Omek grasp: close-ranged natural user interaction. IsraHCI 2013. Herzeliya: IDC.
[video] [conference program]Yosef G., Oz S. (2010). Augmented Reality Instructions Editor, Guide Yourself. In Friedman D. (Ed.), Synthetic Reality: The Science and Applications of Virtual, Mixed, and Augmented Reality. Haifa: IBM.
[slides] [conference program]Alt A., David E., Oz S. (2008). Roseta’s Flowers. Interaction design hands on live. Holon: Garage Geeks.
[video] [TV interview]Israeli user experience designers, 2010 - 2014
Known for my work in natural interfaces and gesture recognition. Talked a few times about best practices in these fields.
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