Empowering the Next Generation Using Engaging Learning Experiences

Empowering the Next Generation Using Engaging Learning Experiences

Learning is fun and exciting
Learning is fun and curiosity is the key

Learning is FUN

We discover the engaging sections in the content. Then understand how it should be conveyed. We can do this with any subject, at least with those that truly matter. Our expertise with game design and development comes in very handy.


Curiosity is Key

Curiosity plays key role for true and meaningful learning. Therefore we place much attention investigating the product's audience: their needs, personality, characteristics. We interview them, play their games, brainstorm together, and let them try out our ideas.

Meaningful Learning Cycle

Ed + Tech Advisers

Creative educational entrepreneurs, experienced with teaching various age groups and audiences, both formal and informal systems.

We are experts with emergent technologies, but we use it without letting it ruin the personal bond created between student and tutor.

Full Portfolio

Social Values and Growth Mindset

The subject matter is only one part of our responsibility as educators. We empower our users to become better and stronger beings, using coaching methodologies.

Implementable and Scalable Learning Experiences

Learning experience is when learner meets content in a mediator technology. The instructional wrapping is the implementation guide for the tutor. We excel at creating the entire package.

We design innovative experiences,
evangelize creative pedagogy,
and provide live workshops and learning activities.

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Product Advisory

Have you built something and want to understand how to make it more engaging? We can help in any stage of the product life cycle: from ideation through development to marketing.

Advisery Plans
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Workshops & Afterschool Programs

Short but thorough hands-on courses on a variety of subjects: from game design, to innovation and self-empowerment. Designed for teachers, students and parents.

Available Workshops
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Lectures

We speak about how pedagogy, gaming, innovation, technology and experience design intersect.

Offered Lectures
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Design Edu-Games, Toys & Gamification

Detailed designs that developers can work with and marketing managers can understand.

Design Options

Selected Work

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Living in the Holy Land

Educational video game as a teaching tool to bible studies, geography and history

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Botshi Boardgame

Collaborative Board Game to Confront Shaming and Lack of Social Skills

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Aleph Champ: teaching Hebrew

Product management, learning management system, game development

Site
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PlugiZ: Modular Toy

Teach Pre-Schoolers about Computational Thinking

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Interested to see more? Full Portfolio

Among Our Customers

mindcet
weizmann
joint
mofet
Intel
Security Squad
Aleph Champ